The Silent Storytellers: An In-Depth Look at the World of Anime Scenery Art

The Silent Storytellers: An In-Depth Look at the World of Anime Scenery Art

Anime Scenery Art: More Than Just a Background

Consider the sun-drenched, cloud-dappled rural town of Itomori from Makoto Shinkai’s Your Name, a place so vividly rendered that its nostalgic ache feels like a personal memory. Or recall the first glimpse of the mysterious, lantern-lit spirit world in Hayao Miyazaki’s Spirited Away, a landscape brimming with both wonder and unsettling danger. These are not mere backdrops; they are worlds, meticulously crafted and emotionally charged. In the realm of Japanese animation, or anime, the scenery is far more than a stage for the characters. It is a living, breathing entity, a silent narrator that speaks volumes through light, colour, and detail.1 The creation of these environments is an act of painstaking dedication, where every shadow, every lens flare, and every crack in the pavement is deliberately produced to tell a story.2

This is the world of anime scenery art, a discipline where the environment transcends its passive role to become an active, vital component of the narrative. In this medium, a landscape can establish the tone of an entire series, reflect the innermost feelings of a character, and build a fictional universe with such authenticity that it feels tangible.1 It functions as a world-builder, an emotional amplifier, and often, a character in its own right.3 To truly appreciate the depth and complexity of anime as a global art form, one must first understand the artistry of its silent storytellers: the breathtaking, immersive, and unforgettable worlds they inhabit. This report delves into the narrative function, historical evolution, technical craftsmanship, and cultural impact of anime scenery art, exploring how these masterfully created environments shape the stories we love.

Section 1: The Soul of the World: The Narrative Role of Scenery

In the intricate tapestry of anime storytelling, the background is not a static element but a dynamic force that actively shapes the viewer’s experience. Artists and directors wield the environment as a powerful narrative tool, using it to establish mood, convey unspoken information, and build worlds that are both believable and deeply immersive. Long before a character speaks a line of dialogue, the world around them has already begun to tell the story.

Subsection 1.1: Setting the Mood and Atmosphere

The most immediate function of anime scenery is to establish a scene’s emotional tone. This is achieved through a masterful manipulation of colour and light, two of the most fundamental tools in the background artist’s arsenal. The choice of a colour palette can instantly communicate a story’s core feeling; vibrant, warm colours can generate a sense of energy and excitement, while cool, muted tones can evoke calmness, nostalgia, or melancholy.1 A palette of deep blues and purples can create an atmosphere of mystery and foreboding, while the earthy browns and olive greens of a slice-of-life series like Hyouka can reflect a protagonist’s journey from a grey, apathetic existence to a more engaged, “rose-colored life”.3

Light is the other key component in this atmospheric alchemy. The way a scene is lit guides the viewer’s attention and imbues the environment with specific emotions.3 The golden hues of a sunset, a recurring motif in many anime, can add a layer of romance or nostalgia, while the stark, high-contrast lighting of a cyberpunk cityscape creates tension and unease.1 Some modern anime have been noted for their use of numerous, almost excessive, light sources, but this is often a deliberate artistic choice to heighten the atmosphere and create a hyper-stylised reality.7

This environmental control is evident in some of anime’s most iconic works. In Attack on Titan, the oppressive, towering walls and the desolate landscapes outside them are not just a setting; they are a constant source of claustrophobia and danger, crucial to the series’ world-building and its themes of fear and survival.1 Conversely, the serene, water-filled landscapes and fantastical bathhouse in Spirited Away create a magical, otherworldly atmosphere that perfectly mirrors the protagonist’s journey into a realm of spirits.1 

The environment becomes a direct extension of the narrative’s emotional core. This function reveals a core principle of the medium’s efficiency: anime scenery often serves as a form of “visual exposition.” It can deliver critical information about the story’s tone, themes, and emotional stakes more subtly and effectively than dialogue ever could. A slow pan across a desolate, rain-swept city street is not “filler”; it is a deliberate narrative beat, using the environment to communicate a character’s isolation or a story’s sombre mood. This allows the primary action and dialogue to remain focused and concise, as the emotional groundwork has already been laid by the world itself.

Subsection 1.2: Environmental Storytelling: The Art of Showing, Not Telling

Beyond setting a general mood, anime backgrounds excel at environmental storytelling—the art of using details within the setting to provide crucial information about the world, its history, and its inhabitants.3 Every element, from the architecture of a building to the foliage in a forest, is an opportunity to convey meaning without a single word of exposition.8 A room cluttered with books and half-finished projects tells us about a character’s personality and habits. The weathered facade of a building hints at a long and perhaps difficult history.

Symbolism and metaphor are woven deeply into these environments. A withered tree in a desolate landscape might symbolise decay or loss, while a blooming garden can represent hope and renewal.3 The setting can also function as a direct metaphor for a character’s internal state or the story’s central themes. In Makoto Shinkai’s Your Name, the beautiful yet melancholic contrast between the bustling, modern cityscape of Tokyo and the tranquil, traditional countryside underscores the protagonists’ feelings of separation, longing, and their desire to connect across vast distances.1 

In Made in Abyss, the setting is the story’s central metaphor. The titular Abyss is a colossal, mysterious chasm, beautiful and alluring on its surface layers but increasingly dangerous and alienating the deeper one descends. This physical environment is a perfect manifestation of the narrative’s themes: the irresistible urge to discover, the thrill of exploration, and the profound dangers of the unknown.4

Subsection 1.3: World-Building and Immersion

For any work of fiction, particularly those in fantasy or science fiction genres, a believable world is paramount. Detailed backgrounds are the foundation of this world-building, establishing the rules, logic, and texture of a fictional reality and making it feel lived-in and authentic.1 The chaotic, densely packed, and technologically saturated city of Neo-Tokyo in the landmark film Akira is a masterclass in this technique. The overwhelming detail of the cityscape instantly communicates a society on the brink of collapse, a world of social decay, corporate overreach, and simmering rebellion. The environment isn’t just a place where the story happens; it is a direct reflection of the film’s core themes.1

To achieve this level of immersion, artists employ a variety of sophisticated techniques. They use principles of cinematography and composition, such as forced perspective, vanishing points, and atmospheric perspective (where distant objects appear fainter and less detailed), to create a convincing sense of three-dimensional depth and movement.3 This meticulous attention to detail and composition draws the viewer into the scene, making them feel less like an observer and more like a participant in the environment.2 The emphasis on detailed, emotionally resonant backgrounds in anime is not merely an artistic trend; it can be seen as a cultural continuation of traditional Japanese philosophies. 

In contrast to a Western worldview that often places humanity in a position of dominance over nature, many traditional Japanese perspectives, influenced by belief systems like Shintoism, depict humans as an inseparable part of the natural world.11 This philosophy is reflected in classical art forms like ukiyo-e, which captured “pictures of the floating world” and celebrated the interplay between people and their surroundings.13 In anime, this worldview translates into stories where the environment is not just a backdrop but a fundamental component of the characters’ existence and identity. The reverence for nature, the detailed depiction of changing seasons, and the focus on the atmosphere of a place are all extensions of a cultural viewpoint where the world itself is a central character.

Section 2: A Journey Through Time: The Evolution of Anime Backgrounds

The breathtaking worlds of modern anime are the product of a long and fascinating artistic evolution, a journey that stretches back over a century and is marked by technological innovation, economic shifts, and a deep connection to Japan’s rich artistic heritage. From hand-painted scrolls to the digital canvas, the history of anime background art is a story of how artists have continuously sought new ways to create immersive and emotionally resonant worlds.

Subsection 2.1: From Scroll to Cel: The Artistic Ancestry

The roots of anime’s visual storytelling can be traced back to traditional Japanese art forms that predate animation by centuries. Narrative scrolls known as emakimono, common as early as the 12th century, told stories through a sequence of illustrations, establishing a precedent for sequential visual narrative.13 Later, during the Edo period, ukiyo-e woodblock prints became a major art form. While famous for their depictions of actors and courtesans, ukiyo-e masters like Katsushika Hokusai and Utagawa Hiroshige also produced stunning landscape prints that elevated the depiction of the natural and man-made world to a high art.15 This created a cultural foundation where landscape art was held in high prestige, a value that would later be inherited by the animators and background artists of the 20th century.15

When Japanese animation first emerged in the early 1900s, the techniques were rudimentary. The earliest surviving films from 1917 were made using cutout animation, a stop-motion technique involving paper cutouts that was more affordable than other methods.13 As the industry grew, it adopted cel animation, the classical technique of painting characters onto transparent celluloid sheets and layering them over a painted background. However, in the early decades, celluloid was prohibitively expensive, meaning backgrounds were often kept simple and less detailed out of necessity.14

Subsection 2.2: The Golden Age of Hand-Painted Worlds (1980s-1990s)

The period from the 1980s through the late 1990s is widely regarded by fans and critics as a “golden age” for traditionally crafted anime background art.16 This era produced films and series with a level of painterly detail and atmospheric richness that remains a benchmark for the medium. Works like Katsuhiro Otomo’s Akira (1988) and Shinichiro Watanabe’s Cowboy Bebop (1998) are frequently cited as examples where nearly any single frame of background art could be isolated and displayed in a museum as a standalone masterpiece.17

The distinctive look of this era was a direct result of its physical production process. Backgrounds were painstakingly hand-painted, typically using opaque watercolours like poster colour or gouache, on paper.15 The animated characters, inked and painted on transparent cels, were then placed over this background and photographed frame by frame onto film.19 This analog process imbued the final image with unique qualities that are difficult to replicate digitally. The physical texture of the paint and paper, the subtle imperfections of the brushstrokes, and the soft grain of the film stock all contributed to a warm, tactile, and “cozy” feel.20 The colours, captured through a camera lens and processed on film, had a slightly muted, cinematic quality, with blacks that were not perfectly black and whites that were not perfectly white, giving the image a natural depth and softness.20

This artistic peak was not solely the result of technique; it was also a product of its time. Japan’s “bubble economy” of the 1980s fueled unprecedented investment in the animation industry, allowing for lavish budgets and ambitious, artistically driven projects. Studios could afford to hire classically trained painters as background artists and allow them the time and resources to create incredibly detailed work.15 This unique confluence of mature artistic techniques, significant financial backing, and the inherent aesthetic qualities of the physical cel-and-film medium created the unforgettable look of the golden age.

Subsection 2.3: The Digital Revolution and Its Aftermath

The late 1990s and early 2000s marked a seismic shift in the anime industry. The transition to digital production methods, which had been gradually occurring, was rapidly accelerated when major manufacturers like Fuji Film announced they would cease production of the physical cels required for traditional animation.9 This forced the industry to fully embrace a digital workflow, moving the entire process of drawing, colouring, and compositing into computers.

This technological revolution brought with it a new and distinct aesthetic. Digital art was inherently “cleaner” than its analog predecessor. Lines became sharper, colours grew brighter and more saturated, and the final image was free of the film grain and subtle fuzziness of the cel era.20 This new look offered many advantages, enabling greater efficiency, easier corrections, and the seamless integration of computer-generated imagery (CGI) for complex effects and camera movements.9 However, this shift was not without its critics. Some felt that the move to digital led to a loss of the handcrafted warmth and texture of cel animation, resulting in visuals that could feel “flat,” “sterile,” or “oversaturated”.7 There were also concerns that the efficiencies of digital tools and the economic pressures of a post-bubble economy were leading to stylistic homogenization, with many productions adopting a safe, “passable-but-tepid” look to meet tight deadlines and commercial demands.17

This transition perfectly illustrates a recurring cycle in art history. A new technology is introduced, praised for its efficiency and unique capabilities. As it becomes the industry standard, a new aesthetic develops around it. Decades later, once that technology has been superseded, the perceived “flaws” and “limitations” of the older medium are re-evaluated and romanticised as desirable artistic qualities. The very elements that digital animation was designed to eliminate—film grain, imperfect colours, the texture of paint on paper—are now seen as markers of authenticity and nostalgia.20 

Today, many digital artists use sophisticated software and techniques to deliberately add these “imperfections” back into their work, seeking to recapture the lost warmth of the hand-painted era. The modern landscape of anime scenery art is a diverse and complex web of these influences, with creators using digital tools to push boundaries and create unique visual identities, while often remaining firmly rooted in the stylistic traditions of the past.22

Section 3: The Architects of Imagination: Influential Studios and Artists

While anime scenery art possesses a shared history and common techniques, its most memorable expressions are often the product of a singular vision—that of a key artist, director, or studio. These creative powerhouses have developed distinct philosophies and signature aesthetics that have not only defined their own works but have also profoundly influenced the entire medium. By examining the approaches of masters like Studio Ghibli and Makoto Shinkai, one can see the divergent paths artists take to achieve the same goal: creating unforgettable, emotionally resonant worlds.

Subsection 3.1: The Ghibli Aesthetic: Painting with Soul

No studio is more synonymous with breathtaking background art than Studio Ghibli. Co-founded by the legendary directors Hayao Miyazaki and Isao Takahata, the studio’s philosophy treats the environment as an integral, living character in the story.5 Their films are renowned for their detailed, realistic, yet deeply whimsical backdrops, which often explore themes of nature, environmentalism, and the profound connection between humanity and the world it inhabits.12 A Ghibli landscape, whether it’s the lush, ancient forests of Princess Mononoke or the idyllic countryside of My Neighbour Totoro, is instantly recognisable for its painterly quality and nostalgic warmth.24

At the heart of this aesthetic is the work of Kazuo Oga, the legendary art director and background artist behind many of the studio’s most iconic films.15 Oga’s style is characterised by dreamy, richly detailed landscapes that blend natural elements with traditional Japanese architecture, often rendered in a palette of vivid, earthy tones and soft, atmospheric blues.26 His work achieves a remarkable balance between realism and stylisation, capturing not just the look of a place, but its very soul.28

The Ghibli technique is rooted in traditional craftsmanship. Artists like Oga primarily use poster colour, a type of opaque gouache, meticulously applied to paper.29 The process involves building up layers of paint, using wide, flat brushes (hira-fude) to create broad washes for skies and terrain, and fine, pointed brushes (sakuyo-fude) to add intricate details like individual leaves or blades of grass.29 The goal is not photorealism but a form of impressionism; the artists aim to paint an impression of their subject that feels authentic and emotionally true, rather than simply creating a direct copy of reality.32 This approach imbues their worlds with a handcrafted, organic quality that has become the studio’s beloved signature.

Subsection 3.2: The Shinkai Method: Reality, Remixed

If Studio Ghibli’s approach is impressionistic, then the work of director Makoto Shinkai and his primary studio, CoMix Wave Films, is a form of mimetic hyper-realism. Shinkai is celebrated for a visual style that blends stunningly realistic depictions of the modern world with fantastical elements, creating stories that revolve around themes of love, longing, and the vast distances—both physical and emotional—that separate people.2 His work is defined by its almost obsessive attention to detail, particularly in its rendering of light, shadow, and complex atmospheric effects like rain, snow, and lens flares.34

Shinkai’s artistic philosophy is deeply rooted in the concept of mimesis—the artistic imitation of reality.36 He believes that by replicating the real world with painstaking accuracy, he can evoke genuine, powerful emotions in the viewer, even when the story ventures into the fantastical. He finds profound meaning and beauty in the tiny details of everyday life, stating, “In daily or everyday life, I am so impressed with tiny details, like when I look up at a street lamp falling on the street, it seems to have meaning or so much information in it”.35

To achieve this vision, Shinkai and his team at CoMix Wave Films employ a heavily digital and technologically advanced workflow. The process often begins with extensive location photography. These real-world photographs are then used as a direct reference or base, which is then digitally composed, colour-corrected, and meticulously painted over by a team of artists.37 The studio is divided into specialised departments for 2D background painting, 3D CG, and photography/compositing, all working in concert to create the final image.39 They pay immense attention to the physics of light, using techniques like specular lighting to accurately depict how light reflects off different surfaces—be it wet asphalt, a plastic vending machine, or a metal train car—giving their worlds an unparalleled sense of realism.40

The contrasting styles of Ghibli and Shinkai represent two divergent evolutionary paths toward the same artistic goal of creating believable, immersive worlds. Ghibli achieves this through an impressionistic method that relies on the artist’s hand and intuition to capture the emotional feeling of a place. Shinkai, on the other hand, employs a mimetic method that uses technology and real-world references to capture the photographic reality of a place. One path seeks realism through the soul, the other through the lens. Neither is superior, but they represent fundamentally different beliefs about what makes an animated world feel real.

Subsection 3.3: A Spectrum of Styles

Beyond these two giants, the modern anime industry is populated by numerous studios that have cultivated their own distinct visual identities, often specialising in the specific aesthetics required for certain genres. This specialisation is a market-driven adaptation to an increasingly crowded and competitive industry.17 By developing a recognisable “brand,” studios can stand out and become the go-to choice for adapting popular manga within a specific niche, creating a feedback loop where success in a genre leads to more work and further refinement of their specialised style.

  • Kyoto Animation (KyoAni): Renowned for its focus on character-driven dramas and “slice-of-life” series, KyoAni’s art style is defined by its polish and meticulous detail. Their backgrounds transform everyday life into a pleasant, almost dreamlike reality, as seen in the stunningly beautiful Violet Evergarden and the visually rich Hyouka.41
  • Ufotable: Widely considered masters of digital effects, Ufotable has made its name with high-octane action and fantasy series like Demon Slayer and the Fate franchise. Their signature style involves the seamless integration of 3D animation, dynamic lighting, and dazzling particle effects into their 2D work, resulting in some of the most visually spectacular and cinematic sequences in modern anime.41
  • SHAFT: Respected for its avant-garde and experimental approach, SHAFT is known for a surreal and highly stylised visual language. In works like the Monogatari series, the studio frequently mixes different animation techniques, including rapid cuts, unorthodox use of still images, and even cutout sequences, creating a unique and disorienting visual experience that defies convention.42

These studios, and many others, contribute to a vibrant and diverse ecosystem where the art of the background is constantly being reinterpreted and pushed in new directions, proving that there is no single “anime style,” but rather a spectrum of artistic visions.

StudioDefining PhilosophyKey Artists/DirectorsSignature AestheticPrimary TechniquesNotable Works
Studio GhibliImpressionistic NaturalismHayao Miyazaki, Isao Takahata, Kazuo OgaLush, painterly, nostalgic nature; whimsical yet realistic.Traditional poster colour/gouache on paper.My Neighbour Totoro, Princess Mononoke, Spirited Away
CoMix Wave FilmsMimetic Hyper-realismMakoto ShinkaiPhotorealistic, dramatic lighting, lens flares, atmospheric effects.Digital paint-over, photobashing, 3D integration, and advanced compositing.Your Name, Weathering with You, The Garden of Words
Kyoto AnimationPolished RealismTatsuya Ishihara, Naoko YamadaHighly detailed and polished depictions of everyday life; “moe” aesthetic.High-quality digital 2D animation with meticulous attention to detail.Violet Evergarden, A Silent Voice, The Melancholy of Haruhi Suzumiya
UfotableDigital CinematicsHikaru KondoDynamic, action-oriented; seamless integration of 2D and 3D.Heavy use of digital effects (lighting, particles), 3D CG environments.Demon Slayer: Kimetsu no Yaiba, Fate/Zero

Section 4: Crafting the Canvas: A Look at Techniques and Technology

The creation of an anime background is a complex process that blends artistic tradition with cutting-edge technology. Whether painted by hand with traditional materials or constructed digitally from a collage of photos and 3D models, the goal remains the same: to build a world that is convincing, atmospheric, and supportive of the narrative. Understanding the techniques involved reveals the immense skill and ingenuity required to bring these vibrant canvases to life.

Subsection 4.1: The Traditionalist’s Palette

In the era of cel animation, the background artist was a painter in the most traditional sense. Their primary medium was typically an opaque, water-based paint like gouache or, more specifically, a Japanese variant known as Nicker Poster Colour.28 These paints were ideal for animation work due to their properties: they were highly opaque, allowing for solid, flat colours; they dried quickly to a non-reflective matte finish, which prevented unwanted glare when being photographed; and they could be re-wetted and blended, offering a degree of flexibility.28

The process itself was a display of pure painterly skill. Artists would often begin by pre-wetting the paper to create soft, blended gradations for skies and clouds.44 They would then block in the major shapes and colours of the landscape before moving on to add layers of detail with progressively smaller brushes.29 This required not only a mastery of colour theory and composition but also incredible patience and a steady hand, as every element was created from scratch with a brush. This manual process is the source of the organic, handcrafted feel that defines the classic Ghibli aesthetic and the “golden age” of anime.

Subsection 4.2: The Digital Workflow

The modern digital workflow has fundamentally transformed the creation of anime backgrounds, introducing new tools and techniques that have expanded the artist’s creative possibilities. While the foundational principles of art remain, the process has become a hybrid of painting, photography, and 3D modelling.

A common contemporary technique is often referred to as “photobashing” or the “paint-over” method.37 This process begins with a real-world photograph, or a composite of several photos, which serves as the foundation for the scene. This base image is then brought into a digital painting program like Adobe Photoshop or Clip Studio Paint. The artist applies artistic filters to simplify the detail and then begins a process of colour adjustment.37 

A key step is often to strengthen the blue tones in the shadows, a stylistic choice that helps achieve the quintessential “anime look,” based on the real-world phenomenon of the sky bouncing blue light into shaded areas.37 The final, crucial step is to manually paint over parts of the image, particularly organic elements like trees, clouds, and grass, to give them a more stylised, painterly feel that contrasts with the realism of the man-made objects.37

Furthermore, the integration of 3D computer graphics has become an industry standard.46 For scenes with complex architecture, vehicles, or machinery, artists will often first create a model in 3D software like Blender or Maya.49 This 3D model ensures that perspective, scale, and lighting are perfectly consistent from every angle. The model is then rendered out as a 2D image, which serves as a precise guide for the background artist to paint over, adding texture, detail, and artistic flair.51 This hybrid approach combines the mathematical precision of 3D with the expressive artistry of 2D painting, allowing for the creation of incredibly complex and dynamic worlds.

The core distinction between these traditional and digital methods lies in their relationship with imperfection. Traditional techniques have inherent, organic imperfections—the texture of the brushstroke, the subtle variations in paint opacity, the grain of the film—that artists must work with and master.20 Digital methods, by contrast, are inherently perfect and clean. A digital line is perfectly sharp, a digital gradient perfectly smooth. Consequently, a significant part of the modern digital artist’s craft involves deliberately adding imperfections back into the work. They use texture overlays, blur filters, and simulated film grain to break up the sterile perfection of the digital canvas and achieve a more natural, organic, or nostalgic look.31 This has also led to a fundamental shift in the required skillset. 

While the traditional background artist was primarily a master of draftsmanship and painting, the modern artist must be a hybrid talent, proficient in composition, photography, 3D modelling, and digital post-processing. The art has evolved from pure rendering from imagination to a sophisticated process of curating, composing, and integrating a wide array of digital assets into a single, cohesive, and beautiful whole.

Section 5: Beyond the Screen: The Cultural Footprint of Anime Scenery

The impact of anime’s distinctive environments extends far beyond the confines of the screen. These meticulously crafted worlds have seeped into the global cultural consciousness, influencing other creative media, inspiring new forms of tourism, and helping to shape a transnational visual language. The art of the background has become a powerful cultural export, demonstrating the universal appeal of these beautifully imagined places.

Subsection 5.1: Inspiring New Realities: The Influence on Video Games

The relationship between anime and video games has long been symbiotic, with a shared pool of talent and aesthetic sensibilities dating back to the early days of the Japanese gaming industry.53 In recent decades, the influence of anime aesthetics on global game design has become more pronounced than ever. This is most evident in the rise of the “ACG” (Anime, Comics, and Games) visual style, which has been embraced by some of the world’s most popular games.53

Techniques like cel-shading, a rendering style that makes 3D models appear flat and hand-drawn, were popularised specifically to replicate the look of anime.53 This aesthetic is central to the appeal of blockbuster titles like Genshin Impact and the Persona series, which feature vibrant, anime-style characters and breathtaking landscapes that draw players into their immersive worlds.54 Beyond just the visuals, anime’s focus on character-driven plots and deep environmental storytelling has influenced narrative design in games, encouraging developers to build rich worlds that players want to explore and inhabit.54 This has created a powerful feedback loop where anime inspires video games, and the interactive worlds of video games, in turn, inspire new possibilities for animation.

Subsection 5.2: The Pilgrim’s Journey (Seichi Junrei): From Fiction to Reality

Perhaps the most direct and fascinating impact of anime scenery art is the phenomenon known as seichi junrei, which translates to “pilgrimage to sacred places”.56 This form of pop-culture tourism involves fans travelling to the real-life locations that were used as settings or inspiration for their favourite anime series.58 While fans have always sought out filming locations, the practice exploded in popularity in the 2000s with series like The Melancholy of Haruhi Suzumiya and Lucky Star, which sent droves of fans to their real-world settings in Nishinomiya and Saitama Prefecture, respectively.56

The global success of Makoto Shinkai’s Your Name propelled Seichi Junrei into an international phenomenon. Fans from around the world made the journey to visit key locations from the film, such as the iconic red staircase of the Suga Shrine in Tokyo and the rural landscapes of Hida, Gifu Prefecture.56 This trend represents a fundamental shift in media consumption, moving from passive viewing to active, physical participation. The hyper-realistic and emotionally charged backgrounds of modern anime act as a bridge, inviting viewers to cross over from the fictional world into the real one. By standing in the same spot as a beloved character, fans can make their emotional connection to the story tangible, effectively writing themselves into the narrative. The background art is the portal that makes this powerful experience possible.

This phenomenon has had a significant economic and cultural impact, particularly on the often rural or lesser-known towns that serve as anime settings. Local governments and businesses have embraced this “anime tourism,” creating maps of key locations, selling themed merchandise, and collaborating with the anime’s creators on promotional events.57 This has created a unique and beneficial symbiosis between the animation industry and local communities, turning fictional worlds into real-world destinations.

Subsection 5.3: A Global Canvas: Shaping Art, Fashion, and Animation

The visual language of anime has become a powerful global influence, shaping creative fields far beyond Japan’s borders. In Western animation, the impact is clear in series like Avatar: The Last Airbender, whose creators have cited the films of Hayao Miyazaki as a major inspiration for its epic scale, character designs, and detailed world-building.60 Other productions, such as Netflix’s Castlevania, have adopted anime’s mature themes and dynamic visual style to great effect.61

The influence extends into the worlds of high fashion and fine art. Luxury brands such as Gucci, Prada, and Kenzo have released collections featuring anime-inspired designs or direct collaborations with iconic series like Doraemon and Sailor Moon.61 In the art world, renowned contemporary Japanese artist Takashi Murakami pioneered the “Superflat” movement, an entire artistic philosophy built on the fusion of traditional Japanese art with the aesthetics of modern anime and manga.61 His work, exhibited in major galleries worldwide, has brought anime’s visual vocabulary into the heart of the fine art establishment.

This widespread adoption suggests that the “anime aesthetic”—with its specific approach to colour, light, composition, and mood—is becoming a new, transnational visual language. Just as the techniques of the Italian Renaissance or the style of French Impressionism became globally understood artistic movements, the visual cues of anime scenery are becoming a universally recognised shorthand. An image of a lone figure at a train crossing under a vast, cloud-filled sky can now instantly evoke a sense of nostalgic longing, regardless of where the artist or the audience is from. In this way, anime scenery has contributed to a globalised visual culture, providing a new and powerful set of tools for artists everywhere to communicate complex and universal human emotions.

Section 6: The Future Frame: Artistry in the Age of AI and VR

The world of anime background art, having already navigated the monumental shift from analog to digital, now stands on the precipice of another technological revolution. The rise of artificial intelligence (AI) and the immersive potential of virtual and augmented reality (VR/AR) are poised to redefine not only how these worlds are created but also how they are experienced. These emerging technologies present both exciting new possibilities and profound questions about the future of artistry in animation.

Subsection 6.1: The Algorithmic Artist: AI and Background Generation

In recent years, generative AI has emerged as a powerful and controversial new tool in the artist’s toolkit. AI image generators, powered by advanced models from companies like Adobe, are now capable of creating high-quality, anime-style background art from simple text prompts.64 An artist can type “a quiet village with cobblestone streets and cozy homes,” and the AI can generate multiple visual interpretations in seconds.67 These tools offer unprecedented speed and accessibility, allowing for rapid prototyping of scenes and styles, and potentially democratising the creation of animation for independent artists and small studios.64

This technology has ignited a fierce debate within the creative community. Proponents argue that AI can be used to automate time-consuming and laborious tasks, such as creating in-between animation frames or generating base textures for backgrounds, thereby helping to address the chronic labour shortages and demanding production schedules that plague the anime industry.64 Netflix, for example, justified an experimental project using AI-generated backgrounds as a response to a shortage of available artists.68 However, many artists and critics have raised serious concerns. They worry about the potential for widespread job displacement, unresolved copyright issues related to the data used to train AI models, and the risk of a generic, soulless aesthetic if the nuanced decision-making of a human artist is removed from the process.64

The debate is not merely about technology; it is a fundamental challenge to the definition of “artistry” within a commercial production pipeline. It forces the industry to question whether the value of a background lies in the final, polished image or in the human labour, intent, and creativity behind it. The most likely outcome is a hybrid, collaborative future. AI will likely be adopted to handle the more rote, mechanical aspects of production, while human artists will remain essential for providing the crucial creative direction, emotional nuance, and final artistic touch that brings a world to life.64 The role of the background artist may evolve from that of a “painter” to an “art director of algorithms”—a different skillset, but one that is no less creative.

Subsection 6.2: Stepping into the Picture: Immersive Worlds in VR and AR

While AI is changing how anime worlds are made, virtual and augmented reality are set to transform how they are consumed. These immersive technologies hold the potential to break down the “fourth wall” of the screen, allowing viewers to move beyond passive observation and step directly into the meticulously crafted environments of their favourite anime.69

Imagine the possibilities: walking through the ancient, spirit-inhabited forests of Princess Mononoke, exploring the neon-drenched, futuristic cityscapes of Ghost in the Shell, or simply sitting in a quiet, sunlit classroom from a slice-of-life series, all in a fully immersive, 360-degree experience.71 VR and AR could allow audiences to appreciate the scale, depth, and intricate detail of these worlds in a way that a flat, 2D screen simply cannot convey. This would represent a new form of experiential art, where the background is no longer just a view, but a destination.73

While the technology is still in its early stages, experiments in VR anime and games are already underway. As real-time rendering engines become more powerful and new technologies like light field displays (which allow for movement within a virtual space) become more viable, these experiences will grow increasingly realistic and interactive.70 

This technological trajectory points toward a fascinating convergence of media. The meticulous background art of today is, in essence, creating the blueprints for the fully interactive virtual worlds of tomorrow. The ultimate endpoint of the seichi junrei phenomenon may not be a trip to a real-world location, but the ability to enter a perfect, one-to-one virtual replica of the fictional one. In this future, the boundaries between anime, video games, and virtual tourism could dissolve entirely, creating a new, unified form of immersive entertainment.

Conclusion: The Enduring Power of Place

The journey through the world of anime scenery art reveals a discipline of immense sophistication, narrative depth, and cultural significance. From its artistic origins in traditional Japanese landscape painting to its current position at the forefront of digital and immersive technologies, the art of the background has consistently evolved, yet its core purpose has remained unchanged: to create a sense of place that is both believable and emotionally resonant.

We have seen that in anime, the environment is never a mere afterthought. It is a silent storyteller, wielding colour and light to set the mood, embedding narrative clues in the smallest details, and building the very foundation of the fictional world. We have traced its history from the handcrafted warmth of the cel-and-film era to the hyper-realistic precision of the digital age, recognising that each technological shift has brought with it a unique and valuable aesthetic. 

We have celebrated the visionary artists and studios—from the impressionistic naturalism of Studio Ghibli to the mimetic realism of Makoto Shinkai—who have pushed the medium to new artistic heights. And we have explored its profound cultural footprint, which has reshaped video games, inspired a new form of tourism, and contributed to a new global visual language.

Ultimately, the reason these animated worlds resonate so deeply is that they are imbued with purpose. Whether it is the hand-painted nostalgia of a Ghibli forest, the photorealistic melancholy of a Shinkai cityscape, or the explosive digital energy of a Ufotable battleground, these places feel real because they are infused with the passion, skill, and narrative intent of their creators. They are the silent characters that linger in our memories long after the credits roll, proving that sometimes, the most powerful and unforgettable character in a story is the world itself.

Disclaimer

This report is an analytical work based on publicly available research, interviews, and critical analysis. The interpretations and conclusions are those of the author. All titles, character names, and artwork mentioned are the copyright of their respective owners and studios. The use of these references is for educational and critical purposes under the principles of fair use.

Reference

  1. The Art of Backgrounds: Creating Worlds in Anime – Home Art Haven, accessed on August 15, 2025, https://homearthaven.com/blogs/news/the-art-of-backgrounds-creating-worlds-in-anime
  2. What is anime art? – Quora, accessed on August 15, 2025, https://www.quora.com/What-is-anime-art
  3. Why Animation Background Art Stands Out So Vividly – Animation …, accessed on August 15, 2025, https://animationvideoservices.in/why-animation-background-art-stands-out-so-vividly/
  4. Background Art in Anime – Fun Things Are Fun – Sites at Penn State, accessed on August 15, 2025, https://sites.psu.edu/ayfunthingsarefun/2018/02/19/background-art-in-anime/
  5. Exploring the Art of Animation Backgrounds: A Journey with Mr.Takeshig, accessed on August 15, 2025, https://artsupplies.jp/blogs/new-product-introduction/exploring-the-art-of-animation-backgrounds-a-journey-with-mr-takeshige
  6. Anime Cityscape – Pinterest, accessed on August 15, 2025, https://www.pinterest.com/ideas/anime-cityscape/961176804635/
  7. The only anime background art tutorial you’ll ever need…Maybe – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=pcAr_8s2VmM&pp=0gcJCfwAo7VqN5tD
  8. What Goes into the Background Art (in Anime)? – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=8_HWs0ro3PY
  9. Anime – Wikipedia, accessed on August 15, 2025, https://en.wikipedia.org/wiki/Anime
  10. homearthaven.com, accessed on August 15, 2025, https://homearthaven.com/blogs/news/the-art-of-backgrounds-creating-worlds-in-anime#:~:text=Background%20artists%20use%20techniques%20such,are%20part%20of%20the%20environment.
  11. 10 Most Beautiful Anime Depictions of Nature – Screen Rant, accessed on August 15, 2025, https://screenrant.com/anime-most-beautiful-nature-depiction/
  12. Anime Landscapes as a Tool for Analyzing the Human–Environment Relationship: Hayao Miyazaki Films – MDPI, accessed on August 15, 2025, https://www.mdpi.com/2076-0752/7/2/16
  13. The History of Anime | Timeline of Japanese Animation History …, accessed on August 15, 2025, https://poggers.com/blogs/data/history-of-anime
  14. History of anime – Wikipedia, accessed on August 15, 2025, https://en.wikipedia.org/wiki/History_of_anime
  15. Why are anime backgrounds like that? – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/anime/comments/1ek3dd5/why_are_anime_backgrounds_like_that/
  16. The Lost Art of Animation Backgrounds | Seeker of Truth – WordPress.com, accessed on August 15, 2025, https://wendylovesjesus.wordpress.com/2017/03/20/the-lost-art-of-animation-backgrounds/
  17. Anime art style and visuals peaked in the late 80’s and 90’s and have gone downhill ever since. – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/anime/comments/sb0lts/anime_art_style_and_visuals_peaked_in_the_late/
  18. Traditional Animation Vs. Digital Animation: The Ultimate Battle Of Creativity – Toons Mag, accessed on August 15, 2025, https://www.toonsmag.com/traditional-animation-vs-digital-animation/
  19. Traditional animation – Wikipedia, accessed on August 15, 2025, https://en.wikipedia.org/wiki/Traditional_animation
  20. Am I crazy, or does cel-animation just look better than digital even when the actual animation and art style are nearly identical in both mediums? – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/animation/comments/t6xhfe/am_i_crazy_or_does_celanimation_just_look_better/
  21. Between the 1980’s, 90’s, 00’s, and 2010’s, which decade do you think overall had your favorite anime art styles? – Quora, accessed on August 15, 2025, https://www.quora.com/Between-the-1980s-90s-00s-and-2010s-which-decade-do-you-think-overall-had-your-favorite-anime-art-styles
  22. The Evolution of Anime Character Designs – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=1h-ZYtHCB4k
  23. The Stylistic Evolution of Anime – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=dwj2ahYnci4
  24. 10 Prominent Anime Studios to Dive into the World of Anime – Jay Japan, accessed on August 15, 2025, https://www.jay-japan.com/blogs/otaku-spot/10-prominent-anime-studios-to-dive-into-the-world-of-anime
  25. Kazuo Oga – Wikipedia, accessed on August 15, 2025, https://en.wikipedia.org/wiki/Kazuo_Oga
  26. midlibrary.io, accessed on August 15, 2025, https://midlibrary.io/styles/kazuo-oga#:~:text=Kazuo%20Oga’s%20Midjourney%20style%20representation,earthy%20tones%20and%20soft%20blues.
  27. Kazuo Oga Midjourney style | Andrei Kovalev’s Midlibrary, accessed on August 15, 2025, https://midlibrary.io/styles/kazuo-oga
  28. Kazuo Oga – Gurney Journey, accessed on August 15, 2025, http://gurneyjourney.blogspot.com/2011/02/kazuo-oga.html
  29. Kazuo Oga – DRAWING AT DUKE, accessed on August 15, 2025, http://drawingatduke.blogspot.com/2010/11/kazuo-oga.html
  30. Studio Ghibli background study I did to learn more about how to achieve that look. Feedback welcome! – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/learnart/comments/eiltgl/studio_ghibli_background_study_i_did_to_learn/
  31. Need advice on how to make my backgrounds look like 80s – 90s anime backgrounds. : r/learnart – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/learnart/comments/1kfz1v2/need_advice_on_how_to_make_my_backgrounds_look/
  32. How to Paint Ghibli Backgrounds, What I Learned So Far – GVAAT’S WORKSHOP, accessed on August 15, 2025, https://gvaat.com/blog/how-to-paint-ghibli-backgrounds/
  33. The Art Style of Makoto Shinkai – Aiartes, accessed on August 15, 2025, https://aiartes.com/a/75/art-style-of-makoto-shinkai
  34. Makoto Shinkai At 50: A Career Retrospective – Cartoon Brew, accessed on August 15, 2025, https://www.cartoonbrew.com/anime/makoto-shinkai-career-retrospective-your-name-225859.html
  35. Makoto Shinkai: Life and It’s Little Things – la tonique, accessed on August 15, 2025, https://www.latonique.news/articles/makoto-shinkai-life-and-its-little-things
  36. Unveiling the Familiar: Exploring Makoto Shinkai’s Anime Art, accessed on August 15, 2025, https://www.ijssl.latticescipub.com/wp-content/uploads/papers/v3i2/B1106123223.pdf
  37. How to Make Anime Style Background From Scenery Photographs – Clip Studio TIPS, accessed on August 15, 2025, https://tips.clip-studio.com/en-us/articles/8939
  38. Bringing backgrounds to the fore: Interview with Mateusz Urbanowicz | by Marimo Mag, accessed on August 15, 2025, https://medium.com/@MarimoMag/bringing-backgrounds-to-the-fore-interview-with-mateusz-urbanowicz-1e24bdf4c576
  39. Inside CoMix Wave Films: The Studio That Made Your Name. – Anime News Network, accessed on August 15, 2025, https://www.animenewsnetwork.com/feature/2025-04-18/inside-comix-wave-films-the-studio-that-made-your-name/.217914
  40. Analyzing the Secrets Behind Makoto Shinkai’s Art | Digital Art Tutorial – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=TlhHMVgiIeM&pp=ygUKI3NoaW5rYWlkbw%3D%3D
  41. The Best Anime Studios Of All Time – TheGamer, accessed on August 15, 2025, https://www.thegamer.com/most-popular-best-anime-studios/
  42. Anime Studios Everyone Knows By Their Unique Style – CBR, accessed on August 15, 2025, https://www.cbr.com/anime-studios-with-recognizable-styles/
  43. What are different anime studios known for? – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/anime/comments/j6zz70/what_are_different_anime_studios_known_for/
  44. Painting in the Ghibli Style – Gurney Journey, accessed on August 15, 2025, http://gurneyjourney.blogspot.com/2018/05/painting-in-ghibli-style.html
  45. Making “Yuragi” PART 03 – painting backgrounds – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=bFEbb_0Mm6k
  46. Where do anime background artists learn to draw the same way? – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/learnart/comments/xi074o/where_do_anime_background_artists_learn_to_draw/
  47. Anime-Style Background Paint Over Photo by AishsWhiz – Make better art – Clip Studio TIPS, accessed on August 15, 2025, https://tips.clip-studio.com/en-us/articles/2384
  48. Anime Background Tutorial – mclelun, accessed on August 15, 2025, http://www.mclelun.com/2015/10/anime-background-tutorial.html
  49. The ABSOLUTE BEST Way to Create 3D Anime Backgrounds in Blender – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=hM_uhazFOl0
  50. The ABSOLUTE BEST Way to Create 3D Anime Backgrounds in Blender – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=hM_uhazFOl0&pp=0gcJCdgAo7VqN5tD
  51. How to Add 3D Objects into Photoshop & Make Them Look Realistic – YouTube, accessed on August 15, 2025, https://www.youtube.com/watch?v=BzJux98VHBM
  52. A digital matte painting to make your animation stand out PT 1/2 – Photosho, Maya, accessed on August 15, 2025, https://www.youtube.com/watch?v=sD4LEmHnOUI
  53. Understanding the Rise of ACG Aesthetics in Gaming – Naavik, accessed on August 15, 2025, https://naavik.co/deep-dives/understanding-anime-aesthetics/
  54. gamepill.com, accessed on August 15, 2025, https://gamepill.com/the-rise-of-anime-and-its-growing-influence-on-video-game-design/#:~:text=Games%20influenced%20by%20anime%20often,emotional%20resonance%20found%20in%20anime.
  55. The Impact of Cultural Influences on Video Game Design: Exploring different aesthetics, accessed on August 15, 2025, https://moldstud.com/articles/p-the-impact-of-cultural-influences-on-video-game-design-exploring-different-aesthetics
  56. Seichi junrei – Wikipedia, accessed on August 15, 2025, https://en.wikipedia.org/wiki/Seichi_junrei
  57. Anime Pilgrimage: Seichijunrei, Butaitanbou and Anime Tourism – like a fish in water, accessed on August 15, 2025, https://likeafishinwater.com/anime-pilgrimage-seichijunrei-butaitanbou-real-life-locations/
  58. Anime Pilgrimages in Japan: Discovering Iconic Destinations, accessed on August 15, 2025, https://japaninsidersecrets.com/anime-pilgrimages/
  59. A Pilgrimage to Your Name Locations (That You Can Follow) – Tofugu, accessed on August 15, 2025, https://www.tofugu.com/japan/your-name-locations/
  60. Anime-influenced animation – Wikipedia, accessed on August 15, 2025, https://en.wikipedia.org/wiki/Anime-influenced_animation
  61. Cultural Crossroads: East Meets West: The Influence of Manga and Anime – Home Art Haven, accessed on August 15, 2025, https://homearthaven.com/blogs/news/cultural-crossroads-east-meets-west-the-influence-of-manga-and-anime-on-global-art-trends
  62. Exploring the Impact of Anime on Global Animation Trends, accessed on August 15, 2025, https://www.prayananimation.com/blog/exploring-impact-of-anime-on-global-animation-trends/
  63. Anime’s Influence on European Art and Fashion: A Cultural Fusion | Medium, accessed on August 15, 2025, https://medium.com/@masha_hauteart/anime-influence-shaping-european-art-and-fashion-8bb809a19045
  64. AI-Generated Anime: Revolutionizing Creativity or Killing Art? – The Times of India, accessed on August 15, 2025, https://timesofindia.indiatimes.com/entertainment/anime/ai-generated-anime-the-future-of-animation-or-the-death-of-art/articleshow/121324033.cms
  65. Free AI Anime Generator: Create anime art online – Adobe Firefly, accessed on August 15, 2025, https://www.adobe.com/products/firefly/features/ai-anime-generator.html
  66. Free Anime AI Art Generator Online | getimg.ai, accessed on August 15, 2025, https://getimg.ai/use-cases/anime-ai-art-generator
  67. The Best Text to Anime Background AI Generator (for Free) – OpenArt, accessed on August 15, 2025, https://openart.ai/generator/anime-background
  68. AI Art Anime Backgrounds: Creativity And The Animation Shortage | by Émilia Hoarfrost, accessed on August 15, 2025, https://medium.com/@emiliahoarfrost/ai-art-anime-backgrounds-creativity-and-the-animation-shortage-7e5ddfad73fb
  69. www.globaltechaward.com, accessed on August 15, 2025, https://www.globaltechaward.com/techbytes/detail/exploring-animation-technology-the-future-of-anime-with-animetech#:~:text=The%20future%20of%20anime%20will,to%20a%20whole%20new%20level.
  70. Future Animation Technology: Breakthrough Innovations – Educational Voice, accessed on August 15, 2025, https://educationalvoice.co.uk/future-animation-technology/
  71. 360º view of VR Anime Full Color Background – ArtStation, accessed on August 15, 2025, https://www.artstation.com/artwork/298qvK
  72. Anime VR: present and future of a new medium : r/virtualreality – Reddit, accessed on August 15, 2025, https://www.reddit.com/r/virtualreality/comments/a4wl8z/anime_vr_present_and_future_of_a_new_medium/
  73. The Future of Animation: Trends, Technologies, and Predictions, accessed on August 15, 2025, https://toonz.co/2024/02/22/the-future-of-animation-trends-technologies-and-predictions/

Author

Comments

Scroll to Top